Extends:
Modifiers:
Source code
SFVehicle.SFCar%%
| InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) | |||
| RotationPhysics (float DeltaTime) |
{
bBot_ShowVehicleLocation=True
Armor=40
InitialHitPoints=60
FullHitPoints=60
PhysicalRotationRate=(Pitch=16384,Yaw=16384,Roll=16384)
Elasticity=0.000000
bDamageTriggered=True
}